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3.1 (and ever thereafter), on the end of a match of a preselected number of games or on the test word switch for bit 12 being deployed at the end of any individual game, the scores of the two players are loaded into the accumulator ((Code as in version 3.1.
For the basics of PDP-1 instructions and Macro assembler code, please refer to Part 1 or bring up the instruction list available at the tab at the bottom of the page.
Here is a corrected, runable version.(As we may observe, the only version-specific part is the start address of the patch, as in "/scorer display 4.8 /starts immediately after compiled outlines 4544/ fi1, law . jmp scf / yes, display ship dac scm law not 1 szf 6 / which outline ? of outlines dap fi1 jda oc ot2 dap fi2 jmp a3 3 constants a3/ jmp jpt /to setup a4 2/ jmp fi1 / game or series over, display score start 4 star title s.a.=~6400 4544/ start 4", which is specific to an upgraded PDP-1 or a PDP-1D and serves the only clue to the date of origin of this patch.) Apparently missing is a definition of the symbols which are inherited by the main program, like , and so on.continues: In this episode we're leaving Steve Russell & Company and are going to investigate some of the hacks and patches for Spacewar! Slug says he saw this version for a short time on the PDP-1, but never found out who produced it or what became of it. 2b was polished for its public presentation at the MIT Open Science House in May 1962 a scoring and match playing device was patched to the game.is solved and the version in question is neither lost, being the scorer patch for Spacewar! And it even found some further approval by Spacewar's original authors by it being added by Peter Samson in 2005 to the code of Spacewar! Probably, match play, fit for regulating the screen attendance to equal shares of play time, was the vital part of this as the group was clearly expecting a success with the audience similar to that of William Higinbotham's four years before.Choosing to hack this virtual code is doing because we can do; it's like choosing to do these things, to quote the President, "not because they are easy, but because they are hard": "We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too." , at (-237777, 240000).Since only the 10 highest bits are of any significance for a display instruction, this will actually cause a spaceship to be drawn at the screen coordinate (-477, 500), or decimal (-319, 320) on a screen with a coordinates system streching horizontally from -512 to 512 and vertically from 512 to -512 from its origin in the center.